

It's my response to the drop in quality of the FPS genre in the past few years, as you could have seen in the About Us page. I became fed up with games that offered watered down gameplay due to casualization. While there are tactical, arcade or just so many arena games out there, I wanted to combine the freedom of wearing and shooting with anything you'd damn well please, a considerable level of realism, some almost-never seen gamemodes and a half competent setting.
The world dominated by nation-states is gone. One organization sought to rule over all of Earth, and succeded, for twenty years, they ruled without trouble. One day, however, everything fell apart. Nobody quite knows well what exactly happened, and those who knew, are now gone, off to tell the full story in another world. Mankind had no ruler in the first time in millenia, but that quickly changed. Alongside the eastern coast of what was once the United States, two communities formed. And they started to fight with the tools provided by this fresh corpse, over the remains of an old, tampered world that was tired of them.
Capable men and women carried whatever they wanted to the field, any weapon, any equipment that they could buy through the traders or dealers that hobbled up all of the useful machinery that this organization left behind before they could acquire it. What are they fighting for? Lands, resources, peace? Each individual had their opinion, but nobody was absolutely sure. This game tells their story.
Freedom to Bear - There is a wide variety of weapons and ammo that can be equipped freely, with no "primary and secondary slot" limitation, the only limitation is the weight of the weaponry and ammo itself (which will slow you down) and the fact that you have a backpack or not. Do you want to carry 3 assault rifles and 2 shotguns? No problem. Just make sure you have something to hold them to your body; when you go naked, obviously, you won't be able to carry much.
Freedom to Act - Do you want to go head-on with the enemy backed up by your teammates, or maybe you want some stealth action? Level design will allow for choices when tackling the objective, as well.
Advanced technology available - Electrolasers, effective non-lethal ammo, prosthetics, and more exotic weapons unseen until now.
Skill system - There are three: Strength, Dexterity and Resistance. They're pretty self explanatory. Strength determines how much recoil the player character can reel in, and how fast it can run, Dexterity controls reloading and equipping time, and Resistance determines for how long players can not only run, but also changing stance, among others.
Stash and in-game currency – Clothing, weapons, attachments, ammo and equipment will be achieved through an in-game currency obtained by killing and accomplishing objectives.
No HUD - There are 0 elements on your screen while playing (except the pause menu, of course), no objective/kill indicators, the needed information will only be relayed through an announcer.
3D voice chat - Dependent on distance, just like talking. So watch it when talking with teammates.
Original gamemodes - From escaping a building full of gas to punching a crate until it explodes, there are five original gamemodes, each with at least one map that has been designed specifically for it.